NyState
Introduction
When you create a page in Nylo, it will extend the NyState
class. This class provides useful utilities to make development easier.
The NyState
class can help you with the following:
- Networking
- Loading data
- Themes
- Validation
- Navigation
- Managing the state
- Changing Language
How to use NyState
You can start using this class by extending it.
Example
class _HomePageState extends NyState<HomePage> {
@override
init() async {
}
Once your page extends NyState
you can initialize the widget using the init
method.
This method is called inside initState
from within your Flutter state and it makes it easier to call async functions.
To create a new page in Nylo, you can run the below command.
dart run nylo_framework:main make:page product_page
Or with the alias metro
metro make:page product_page
State Management
class _SettingsTabState extends NyState<SettingsTab> {
_SettingsTabState() {
stateName = SettingsTab.state;
}
@override
init() async {
}
@override
void stateUpdated(data) {
// e.g. to update this state from another class
// updateState(SettingsTab.state, data: "example payload");
}
@override
Widget build(BuildContext context) {
return Container(
child: Cart(),
);
}
}
Learn more about state management here. You can also watch our YouTube video on State Management here.
State Actions
State actions are methods that can be called from other classes to update the state. Out the box, you can use the follow methods to update the state.
-
refreshPage
- Refresh the page. -
pop
- Pop the page. -
showToastSorry
- Display a sorry toast notification. -
showToastWarning
- Display a warning toast notification. -
showToastInfo
- Display an info toast notification. -
showToastDanger
- Display a danger toast notification. -
showToastOops
- Display an oops toast notification. -
showToastSuccess
- Display a success toast notification. -
showToastCustom
- Display a custom toast notification. -
validate
- Validate data from your widget. -
changeLanguage
- Update the language in the application. -
confirmAction
- Perform a confirm action.
Example
class HomeController extends Controller {
actions() {
// from the controller, refresh the state of the notification icon
StateAction.refreshPage(NotificationIcon.state);
// from the controller, refresh the state of the pull to refresh widget
StateAction.refreshPage(NyPullToRefresh.state);
// from the controller, pop the current page
StateAction.pop(HomeController.path);
}
}
You can use the StateAction
class to update the state of any page/widget in your application as long as the widget is state managed.
Helpers
Color
Returns a color from your current theme.
Example
class _HomePageState extends NyState<HomePage> {
@override
Widget build(BuildContext context) {
return Scaffold(
body: Text("The page loaded", style: TextStyle(
color: color().primaryContent
)
)
);
}
Boot
The boot
method is used in conjunction with afterLoad
to make async calls easier. You can call await on Future methods inside boot
and while waiting, the afterLoad method will display a loader (from your config/design.dart file). After the boot method has finished, it will display the child Widget of your choice.
Example
class _HomePageState extends NyState<HomePage> {
@override
boot() async {
await Future.delayed(Duration(seconds: 4));
print('After 4 seconds...');
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: afterLoad(child: () {
return Text("The page loaded");
})
)
);
}
Reboot
This method will re-run the boot
method in your state. It's useful if you want to refresh the data on the page.
Example
class _HomePageState extends NyState<HomePage> {
List<User> users = [];
@override
boot() async {
users = await api<ApiService>((request) => request.fetchUsers());
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Users"),
actions: [
IconButton(
icon: Icon(Icons.refresh),
onPressed: () {
reboot(); // refresh the data
},
)
],
),
body: ListView.builder(
itemCount: users.length,
itemBuilder: (context, index) {
return Text(users[index].firstName);
}
),
);
}
}
Pop
pop
- Remove the current page from the stack.
Example
class _HomePageState extends NyState<HomePage> {
popView() {
pop();
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: InkWell(
onTap: popView,
child: Text("Pop current view")
)
);
}
showToast
Show a toast notification on the context.
Example
class _HomePageState extends NyState<HomePage> {
displayToast() {
showToast(
title: "Hello",
description: "World",
icon: Icons.account_circle,
duration: Duration(seconds: 2),
style: ToastNotificationStyleType.INFO // SUCCESS, INFO, DANGER, WARNING
);
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: InkWell(
onTap: displayToast,
child: Text("Display a toast")
)
);
}
validate
The validate
helper performs a validation check on data.
You can learn more about the validator here.
Example
class _HomePageState extends NyState<HomePage> {
TextEditingController _textFieldControllerEmail = TextEditingController();
handleForm() {
String textEmail = _textFieldControllerEmail.text;
validate(rules: {
"email address": "email"
}, data: {
"email address": textEmail
}, onSuccess: () {
print('passed validation')
});
}
changeLanguage
You can call changeLanguage
to change the json /lang file used on the device.
Learn more about localization here.
Example
class _HomePageState extends NyState<HomePage> {
changeLanguageES() {
await changeLanguage('es');
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: InkWell(
onTap: changeLanguageES,
child: Text("Change Language".tr())
)
);
}
whenEnv
You can use whenEnv
to run a function when your application is in a certain state.
E.g. your APP_ENV variable inside your .env
file is set to 'developing', APP_ENV=developing
.
Example
class _HomePageState extends NyState<HomePage> {
TextEditingController _textEditingController = TextEditingController();
@override
init() async {
whenEnv('developing', perform: () {
_textEditingController.text = 'test-email@gmail.com';
});
}
lockRelease
This method will lock the state after a function is called, only until the method has finished will it allow the user to make subsequent requests. This method will also update the state, use isLocked
to check.
The best example to showcase lockRelease
is to imagine that we have a login screen when the user taps 'Login'. We want to perform an async call to login the user but we don't want the method called multiple times as it could create an undesired experience.
Here's an example below.
class _LoginPageState extends NyState<LoginPage> {
_login() async {
await lockRelease('login_to_app', perform: () async {
await Future.delayed(Duration(seconds: 4), () {
print('Pretend to login...');
});
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: Column(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.center,
children: [
if (isLocked('login_to_app'))
AppLoader(),
Center(
child: InkWell(
onTap: _login,
child: Text("Login"),
),
)
],
)
);
}
Once you tap the _login method, it will block any subsequent requests until the original request has finished. The isLocked('login_to_app')
helper is used to check if the button is locked. In the example above, you can see we use that to determine when to display our loading Widget.
isLocked
This method will check if the state is locked using the lockRelease
helper.
Example
class _HomePageState extends NyState<HomePage> {
@override
Widget build(BuildContext context) {
return Scaffold(
body: Column(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.center,
children: [
if (isLocked('login_to_app'))
AppLoader(),
],
)
);
}
loading
If your page uses the boot
command, you can use the loading
helper.
This method returns the loading widget while the boot
method is running.
Here's an example
class _HomePageState extends NyState<HomePage> {
@override
boot() async {
// run some async code e.g. fetch data
await Future.delayed(Duration(seconds: 3));
print('After 3 seconds...');
}
@override
Widget loading(BuildContext context) async {
return Scaffold(
body: Center(
child: Text("Loading...")
)
);
}
@override
Widget view(BuildContext context) {
return Scaffold(
body: Center(
child: Text("My UI")
)
);
}
view
The view
method is used to display the UI for the page.
Example
class _HomePageState extends NyState<HomePage> {
@override
Widget view(BuildContext context) {
return Scaffold(
body: Center(
child: Text("My Page")
)
);
}
}
confirmAction
The confirmAction
method will display a dialog to the user to confirm an action.
This method is useful if you want the user to confirm an action before proceeding.
Example
_logout() {
confirmAction(() {
// logout();
}, title: "Logout of the app?");
}
showToastSuccess
The showToastSuccess
method will display a success toast notification to the user.
Example
_login() {
...
showToastSuccess(
description: "You have successfully logged in"
);
}
showToastOops
The showToastOops
method will display an oops toast notification to the user.
Example
_error() {
...
showToastOops(
description: "Something went wrong"
);
}
showToastDanger
The showToastDanger
method will display a danger toast notification to the user.
Example
_error() {
...
showToastDanger(
description: "Something went wrong"
);
}
showToastInfo
The showToastInfo
method will display an info toast notification to the user.
Example
_info() {
...
showToastInfo(
description: "Your account has been updated"
);
}
showToastWarning
The showToastWarning
method will display a warning toast notification to the user.
Example
_warning() {
...
showToastWarning(
description: "Your account is about to expire"
);
}
showToastSorry
The showToastSorry
method will display a sorry toast notification to the user.
Example
_sorry() {
...
showToastSorry(
description: "Your account has been suspended"
);
}
useSkeletonizer
The useSkeletonizer
method will display a skeleton loader while the page is loading.
Example
class _HomePageState extends NyState<HomePage> {
bool get useSkeletonizer => true;
@override
boot() async {
await Future.delayed(Duration(seconds: 3));
print('After 3 seconds...');
}
@override
Widget view(BuildContext context) {
return Scaffold(
body: Column(
children: [
Text("My Page"),
Text("Terms"),
Text("Privacy"),
Text("Contact"),
]
)
);
}
isLoading
The isLoading
method will check if the state is loading.
Example
class _HomePageState extends NyState<HomePage> {
@override
Widget build(BuildContext context) {
if (isLoading()) {
return AppLoader();
}
return Scaffold(
body: Text("The page loaded", style: TextStyle(
color: colors().primaryContent
)
)
);
}
afterLoad
The afterLoad
method can be used to display a loader until the state has finished 'loading'.
You can also check other loading keys using the loadingKey parameter afterLoad(child: () {}, loadingKey: 'home_data')
.
Example
class _HomePageState extends NyState<HomePage> {
@override
init() async {
awaitData(perform: () async {
await Future.delayed(Duration(seconds: 4));
print('4 seconds after...');
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: afterLoad(child: () {
return Text("Loaded");
})
);
}
afterNotLocked
The afterNotLocked
method will check if the state is locked.
If the state is locked it will display the [loading] widget.
Example
class _HomePageState extends NyState<HomePage> {
@override
Widget build(BuildContext context) {
return Scaffold(
body: Container(
alignment: Alignment.center,
child: afterNotLocked('login', child: () {
return MaterialButton(
onPressed: () {
login();
},
child: Text("Login"),
);
}),
)
);
}
login() async {
await lockRelease('login', perform: () async {
await Future.delayed(Duration(seconds: 4));
print('4 seconds after...');
});
}
}
afterNotNull
You can use afterNotNull
to show a loading widget until a variable has been set.
Imagine you need to fetch a user's account from a DB using a Future call which might take 1-2 seconds, you can use afterNotNull on that value until you have the data.
Example
class _HomePageState extends NyState<HomePage> {
User? _user;
@override
init() async {
_user = await api<ApiService>((request) => request.fetchUser()); // example
setState(() {});
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: afterNotNull(_user, child: () {
return Text(_user!.firstName);
})
);
}
setLoading
You can change to a 'loading' state by using setLoading
.
The first parameter accepts a bool
for if it's loading or not, the next parameter allows you to set a name for the loading state, e.g. setLoading(true, name: 'refreshing_content');
.
Example
class _HomePageState extends NyState<HomePage> {
@override
init() async {
setLoading(true, name: 'refreshing_content');
await Future.delayed(Duration(seconds: 4));
setLoading(false, name: 'refreshing_content');
}
@override
Widget build(BuildContext context) {
if (isLoading(name: 'refreshing_content')) {
return AppLoader();
}
return Scaffold(
body: Text("The page loaded")
);
}