# State Management

<div id="introduction"></div>

## Introduction

In Nylo 6.x, you can build Widgets that use State Management.

Nylo provides two classes for State Management:
- `NyState` - This is used for building reusable widgets.
- `NyPage` - This is used for building pages in your application.

In this section you'll learn how to use State Management in your Nylo project.


### Let's first understand State Management

Everything in Flutter is a widget, they are just tiny chunks of UI that you can combine to make a complete app.

When you start building complex pages, you will need to manage the state of your widgets. This means when something changes, e.g. data, you can update that widget without having to rebuild the entire page.

There are a lot of reasons why this is important, but the main reason is performance. If you have a widget that is constantly changing, you don't want to rebuild the entire page every time it changes.

This is where State Management comes in, it allows you to manage the state of a widget in your application.


<div id="when-to-use-state-management"></div>

### When to Use State Management

You should use State Management when you have a widget that needs to be updated without rebuilding the entire page.

For example, let's imagine you have created an ecommerce app. You have built a widget to display the total amount of items in the users' cart.
Let's call this widget `Cart()`.

A state managed `Cart` widget in Nylo would look something like this.

``` dart
/// The Cart widget
class Cart extends StatefulWidget {
  
  Cart({Key? key}) : super(key: key);
  
  static String state = "cart";

  @override
  _CartState createState() => _CartState();
}

/// The state class for the Cart widget
class _CartState extends NyState<Cart> {

  String? _cartValue;

  _CartState() {
    stateName = Cart.state;
  }

  @override
  get init => () async {
    _cartValue = await getCartValue();
  };
  
  @override
  void stateUpdated(data) {
    reboot(); // Reboot the widget
  }

  @override
  Widget view(BuildContext context) {
    return Badge(
      child: Icon(Icons.shopping_cart),
      label: Text(_cartValue ?? "1"),
    );
  }
}

/// Get the cart value from storage
Future<String> getCartValue() async {
  return await storageRead(Keys.cart) ?? "1";
}

/// Set the cart value
Future setCartValue(String value) async {
    await storageSave(Keys.cart, value);
    updateState(Cart.state);
}
```

Let's break this down.

1. The `Cart` widget is a `StatefulWidget`.

2. `_CartState` extends `NyState<Cart>`.

3. You need to define a name for the `state`, this is used to identify the state.

4. The `boot()` method is called when the widget is first loaded.

5. The `stateUpdate()` methods handle what happens when the state is updated.

If you want to try this example in your Nylo project, create a new widget called `Cart`. 

``` dart
dart run nylo_framework:main make:state_managed_widget cart
```

Then you can copy the example above and try it in your project.

Now, to update the cart, you can call the following.

```dart 
_updateCart() async {
  String count = await getCartValue();
  String countIncremented = (int.parse(count) + 1).toString();

  await storageSave(Keys.cart, countIncremented);

  updateState(Cart.state);
}
```

<div id="lifecycle"></div>

## Lifecycle

The lifecycle of a `NyState` widget is as follows:

1. `init()` - This method is called when the state is initialized.

2. `stateUpdated(data)` - This method is called when the state is updated.

    If you call `updateState(MyStateName.state, data: "The Data")`, it will trigger **stateUpdated(data)** to be called. 

Once the state is first initialized, you will need to implement how you want to manage the state.

<div id="state-actions"></div>

## State Actions

In Nylo, you can send state actions to your Widgets.

A **stateAction** is a method that can be called from other classes to update the state of a widget.

``` dart
// Sending an action to the widget
stateAction('hello_world_in_widget', state: MyWidget.state);

// Another example with data
stateAction('show_high_score', state: HighScore.state, data: {
  "high_score": 100,
});
```

In your widget, you can define the actions you want to handle.

``` dart
...
@override
get stateActions => {
  "hello_world_in_widget": () {
    print('Hello world');
  },
  "reset_data": (data) async {
    // Example with data
    _textController.clear();
    _myData = null;
    setState(() {});
  },
};
```

Then, you can call `stateAction` method from anywhere in your application.

``` dart
stateAction('hello_world_in_widget', state: MyWidget.state);
// prints 'Hello world'

User user = User(name: "John Doe", age: 30);
stateAction('update_user_info', state: MyWidget.state, data: user);
```

You can also define your state actions using the `whenStateAction` method.

``` dart
@override
get init => () async {
  ...
  whenStateAction({
    "reset_badge": () {
      // Reset the badge count
      _count = 0;
    }
  });
}
```

<div id="state-actions-nystate"></div>

### NyState - State Actions

First, create a stateful widget.

``` bash
metro make:stateful_widget [widget_name]
```
Example: metro make:stateful_widget user_avatar

This will create a new widget in the `lib/resources/widgets/` directory.

If you open that file, you'll be able to define your state actions.

``` dart
class _UserAvatarState extends NyState<UserAvatar> {
...

@override
get stateActions => {
  "reset_avatar": () {
    // Example
    _avatar = null;
    setState(() {});
  },
  "update_user_image": (User user) {
    // Example
    _avatar = user.image;
    setState(() {});
  },
  "show_toast": (data) {
    showSuccessToast(description: data['message']);
  },
};
```

Finally, you can send the action from anywhere in your application.

``` dart
stateAction('reset_avatar', state: MyWidget.state);
// prints 'Hello from the widget'

stateAction('reset_data', state: MyWidget.state);
// Reset data in widget

stateAction('show_toast', state: MyWidget.state, data: "Hello world");
// shows a success toast with the message
```

<div id="state-actions-nypage"></div>

### NyPage - State Actions

First, create your state managed page.

``` bash
metro make:page my_page
```

This will create a new state managed page called `MyPage` in the `lib/resources/pages/` directory.

If you open that file, you'll be able to define your state actions.

``` dart
class _MyPageState extends NyPage<MyPage> {
...

@override
bool get stateManaged => true;

@override
get stateActions => {
  "test_page_action": () {
    print('Hello from the page');
  },
  "reset_data": () {
    // Example
    _textController.clear();
    _myData = null;
    setState(() {});
  },
  "show_toast": (data) {
    showSuccessToast(description: data['message']);
  },
};
```

Finally, you can send the action from anywhere in your application.

``` dart
stateAction('test_page_action', state: MyPage.state);
// prints 'Hello from the page'

stateAction('reset_data', state: MyPage.state);
// Reset data in page

stateAction('show_toast', state: MyPage.state, data: {
  "message": "Hello from the page"
});
// shows a success toast with the message
```

You can also define your state actions using the `whenStateAction` method.

``` dart
@override
get init => () async {
  ...
  whenStateAction({
    "reset_badge": () {
      // Reset the badge count
      _count = 0;
    }
  });
}
```

Then you can send the action from anywhere in your application.

``` dart
stateAction('reset_badge', state: MyWidget.state);
```

<div id="updating-a-state"></div>

## Updating a State

You can update a state by calling the `updateState()` method.

``` dart
updateState(MyStateName.state);

// or with data
updateState(MyStateName.state, data: "The Data");
```

This can be called anywhere in your application.

<div id="building-your-first-widget"></div>

## Building Your First Widget

In your Nylo project, run the following command to create a new widget.

``` dart
dart run nylo_framework:main make:stateful_widget todo_list
```

This will create a new `NyState` widget called `TodoList`.

> Note: The new widget will be created in the `lib/resources/widgets/` directory.
