Assets
Introduction
Nylo Website v7 provides helper methods for managing assets in your Flutter app. Assets are stored in the assets/ directory and include images, videos, fonts, and other files.
The default asset structure:
assets/
├── images/
│ ├── nylo_logo.png
│ └── icons/
├── fonts/
└── videos/
Displaying Images
Use the LocalAsset() widget to display images from the assets:
import 'package:nylo_framework/nylo_framework.dart';
// Basic usage
LocalAsset.image("nylo_logo.png")
// Using the `getImageAsset` helper
Image.asset(getImageAsset("nylo_logo.png"))
Both methods return the full asset path including the configured asset directory.
Custom Asset Paths
To support different asset subdirectories, you can add custom constructors to the LocalAsset widget.
// /resources/widgets/local_asset_widget.dart
class LocalAsset extends StatelessWidget {
// images
const LocalAsset.image(String assetName,
{super.key, this.width, this.height, this.fit, this.opacity, this.borderRadius})
: assetName = "images/$assetName";
// icons <- new constructor for icons folder
const LocalAsset.icons(String assetName,
{super.key, this.width, this.height, this.fit, this.opacity, this.borderRadius})
: assetName = "images/icons/$assetName";
}
// Usage examples
LocalAsset.icons("icon_name.png", width: 32, height: 32)
LocalAsset.image("logo.png", width: 100, height: 100)
Returning Asset Paths
Use getAsset() for any file type in the assets/ directory:
// Video file
String videoPath = getAsset("videos/welcome.mp4");
// JSON data file
String jsonPath = getAsset("data/config.json");
// Font file
String fontPath = getAsset("fonts/custom_font.ttf");
Using with Various Widgets
// Video player
VideoPlayerController.asset(getAsset("videos/intro.mp4"))
// Loading JSON
final String jsonString = await rootBundle.loadString(getAsset("data/settings.json"));
Adding New Files
-
Place your files in the appropriate subdirectory of
assets/:- Images:
assets/images/ - Videos:
assets/videos/ - Fonts:
assets/fonts/ - Other:
assets/data/or custom folders
- Images:
-
Ensure the folder is listed in
pubspec.yaml:
flutter:
assets:
- assets/images/
- assets/videos/
- assets/data/
Asset Configuration
Nylo Website v7 configures the asset path via the ASSET_PATH environment variable in your .env file:
ASSET_PATH="assets"
The helper functions automatically prepend this path, so you don't need to include assets/ in your calls:
// These are equivalent:
getAsset("videos/intro.mp4")
// Returns: "assets/videos/intro.mp4"
getImageAsset("logo.png")
// Returns: "assets/images/logo.png"
Changing the Base Path
If you need a different asset structure, update ASSET_PATH in your .env:
# Use a different base folder
ASSET_PATH="res"
After changing, regenerate your environment config:
metro make:env --force