NyState
Introduction
When you create a page in Nylo, it will extend the NyState
class. This class overrides Flutter's State
class and provides additional features to make development easier.
You can interact with the state extactly like you would with a normal Flutter state, but with the added benefits of the NyState.
Let's cover how to use NyState.
How to use NyState
You can start using this class by extending it.
Example
class _HomePageState extends NyState<HomePage> {
@override
get init => () async {
};
@override
view(BuildContext context) {
return Scaffold(
body: Text("The page loaded")
);
}
The init
method is used to initialize the state of the page. You can use this method as async or without async and behind the scenes, it will handle the async call and display a loader.
The view
method is used to display the UI for the page.
Creating a new page
To create a new page in Nylo, you can run the below command.
dart run nylo_framework:main make:page product_page
// or with the alias metro
metro make:page product_page
Loading Style
You can use the loadingStyle
property to set the loading style for your page.
Example
class _HomePageState extends NyState<HomePage> {
@override
LoadingStyleType get loadingStyle => LoadingStyleType.normal();
@override
get init => () async {
await sleep(3); // simulate a network call for 3 seconds
};
The default loadingStyle
will be your loading Widget (resources/widgets/loader_widget.dart).
You can customize the loadingStyle
to update the loading style.
Here's a table for the different loading styles you can use: // normal, skeletonizer, none
Style | Description |
---|---|
normal | Default loading style |
skeletonizer | Skeleton loading style |
none | No loading style |
You can change the loading style like this:
@override
LoadingStyle get loadingStyle => LoadingStyle.normal();
// or
@override
LoadingStyle get loadingStyle => LoadingStyle.skeletonizer();
If you want to update the loading Widget in one of the styles, you can pass a child
to the LoadingStyle
.
@override
LoadingStyle get loadingStyle => LoadingStyle.normal(
child: Center(
child: Text("Loading..."),
),
);
// same for skeletonizer
@override
LoadingStyle get loadingStyle => LoadingStyle.skeletonizer(
child: Container(
child: PageLayoutForSkeletonizer(),
)
);
Now, when the tab is loading, the text "Loading..." will be displayed.
Example below:
class _HomePageState extends NyState<HomePage> {
get init => () async {
await sleep(3); // simulate a network call for 3 seconds
};
@override
LoadingStyle get loadingStyle => LoadingStyle.normal(
child: Center(
child: Text("Loading..."),
),
);
@override
Widget view(BuildContext context) {
return Scaffold(
body: Text("The page loaded")
);
}
...
}
State Management
class _SettingsTabState extends NyState<SettingsTab> {
_SettingsTabState() {
stateName = SettingsTab.state;
}
@override
get init => () async {
// handle how you want to initialize the state
// 'stateData' will contain the data you pass to the state
};
@override
void stateUpdated(data) {
// e.g. to update this state from another class
// updateState(SettingsTab.state, data: "example payload");
}
@override
Widget view(BuildContext context) {
return Container(
child: Cart(),
);
}
}
Learn more about state management here. You can also watch our YouTube video on State Management here.
State Actions
State actions are methods that can be called from other classes to update the state. Out the box, you can use the follow methods to update the state.
-
refreshPage
- Refresh the page. -
pop
- Pop the page. -
showToastSorry
- Display a sorry toast notification. -
showToastWarning
- Display a warning toast notification. -
showToastInfo
- Display an info toast notification. -
showToastDanger
- Display a danger toast notification. -
showToastOops
- Display an oops toast notification. -
showToastSuccess
- Display a success toast notification. -
showToastCustom
- Display a custom toast notification. -
validate
- Validate data from your widget. -
changeLanguage
- Update the language in the application. -
confirmAction
- Perform a confirm action.
Example
class HomeController extends Controller {
actions() {
// from the controller, refresh the state of the notification icon
StateAction.refreshPage(NotificationIcon.state);
// from the controller, refresh the state of the pull to refresh widget
StateAction.refreshPage(NyPullToRefresh.state);
// from the controller, pop the current page
StateAction.pop(HomeController.path);
}
}
You can use the StateAction
class to update the state of any page/widget in your application as long as the widget is state managed.
Helpers
Color
Returns a color from your current theme.
Example
class _HomePageState extends NyState<HomePage> {
@override
Widget build(BuildContext context) {
return Scaffold(
body: Text("The page loaded", style: TextStyle(
color: color().primaryContent
)
)
);
}
Reboot
This method will re-run the init
method in your state. It's useful if you want to refresh the data on the page.
Example
class _HomePageState extends NyState<HomePage> {
List<User> users = [];
@override
get init => () async {
users = await api<ApiService>((request) => request.fetchUsers());
};
@override
Widget view(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Users"),
actions: [
IconButton(
icon: Icon(Icons.refresh),
onPressed: () {
reboot(); // refresh the data
},
)
],
),
body: ListView.builder(
itemCount: users.length,
itemBuilder: (context, index) {
return Text(users[index].firstName);
}
),
);
}
}
Pop
pop
- Remove the current page from the stack.
Example
class _HomePageState extends NyState<HomePage> {
popView() {
pop();
}
@override
Widget view(BuildContext context) {
return Scaffold(
body: InkWell(
onTap: popView,
child: Text("Pop current view")
)
);
}
showToast
Show a toast notification on the context.
Example
class _HomePageState extends NyState<HomePage> {
displayToast() {
showToast(
title: "Hello",
description: "World",
icon: Icons.account_circle,
duration: Duration(seconds: 2),
style: ToastNotificationStyleType.INFO // SUCCESS, INFO, DANGER, WARNING
);
}
@override
Widget view(BuildContext context) {
return Scaffold(
body: InkWell(
onTap: displayToast,
child: Text("Display a toast")
)
);
}
validate
The validate
helper performs a validation check on data.
You can learn more about the validator here.
Example
class _HomePageState extends NyState<HomePage> {
TextEditingController _textFieldControllerEmail = TextEditingController();
handleForm() {
String textEmail = _textFieldControllerEmail.text;
validate(rules: {
"email address": [textEmail, "email"]
}, onSuccess: () {
print('passed validation')
});
}
changeLanguage
You can call changeLanguage
to change the json /lang file used on the device.
Learn more about localization here.
Example
class _HomePageState extends NyState<HomePage> {
changeLanguageES() {
await changeLanguage('es');
}
@override
Widget view(BuildContext context) {
return Scaffold(
body: InkWell(
onTap: changeLanguageES,
child: Text("Change Language".tr())
)
);
}
whenEnv
You can use whenEnv
to run a function when your application is in a certain state.
E.g. your APP_ENV variable inside your .env
file is set to 'developing', APP_ENV=developing
.
Example
class _HomePageState extends NyState<HomePage> {
TextEditingController _textEditingController = TextEditingController();
@override
get init => () {
whenEnv('developing', perform: () {
_textEditingController.text = 'test-email@gmail.com';
});
};
lockRelease
This method will lock the state after a function is called, only until the method has finished will it allow the user to make subsequent requests. This method will also update the state, use isLocked
to check.
The best example to showcase lockRelease
is to imagine that we have a login screen when the user taps 'Login'. We want to perform an async call to login the user but we don't want the method called multiple times as it could create an undesired experience.
Here's an example below.
class _LoginPageState extends NyState<LoginPage> {
_login() async {
await lockRelease('login_to_app', perform: () async {
await Future.delayed(Duration(seconds: 4), () {
print('Pretend to login...');
});
});
}
@override
Widget view(BuildContext context) {
return Scaffold(
body: Column(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.center,
children: [
if (isLocked('login_to_app'))
AppLoader(),
Center(
child: InkWell(
onTap: _login,
child: Text("Login"),
),
)
],
)
);
}
Once you tap the _login method, it will block any subsequent requests until the original request has finished. The isLocked('login_to_app')
helper is used to check if the button is locked. In the example above, you can see we use that to determine when to display our loading Widget.
isLocked
This method will check if the state is locked using the lockRelease
helper.
Example
class _HomePageState extends NyState<HomePage> {
@override
Widget view(BuildContext context) {
return Scaffold(
body: Column(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.center,
children: [
if (isLocked('login_to_app'))
AppLoader(),
],
)
);
}
view
The view
method is used to display the UI for the page.
Example
class _HomePageState extends NyState<HomePage> {
@override
Widget view(BuildContext context) {
return Scaffold(
body: Center(
child: Text("My Page")
)
);
}
}
confirmAction
The confirmAction
method will display a dialog to the user to confirm an action.
This method is useful if you want the user to confirm an action before proceeding.
Example
_logout() {
confirmAction(() {
// logout();
}, title: "Logout of the app?");
}
showToastSuccess
The showToastSuccess
method will display a success toast notification to the user.
Example
_login() {
...
showToastSuccess(
description: "You have successfully logged in"
);
}
showToastOops
The showToastOops
method will display an oops toast notification to the user.
Example
_error() {
...
showToastOops(
description: "Something went wrong"
);
}
showToastDanger
The showToastDanger
method will display a danger toast notification to the user.
Example
_error() {
...
showToastDanger(
description: "Something went wrong"
);
}
showToastInfo
The showToastInfo
method will display an info toast notification to the user.
Example
_info() {
...
showToastInfo(
description: "Your account has been updated"
);
}
showToastWarning
The showToastWarning
method will display a warning toast notification to the user.
Example
_warning() {
...
showToastWarning(
description: "Your account is about to expire"
);
}
showToastSorry
The showToastSorry
method will display a sorry toast notification to the user.
Example
_sorry() {
...
showToastSorry(
description: "Your account has been suspended"
);
}
isLoading
The isLoading
method will check if the state is loading.
Example
class _HomePageState extends NyState<HomePage> {
@override
Widget build(BuildContext context) {
if (isLoading()) {
return AppLoader();
}
return Scaffold(
body: Text("The page loaded", style: TextStyle(
color: colors().primaryContent
)
)
);
}
afterLoad
The afterLoad
method can be used to display a loader until the state has finished 'loading'.
You can also check other loading keys using the loadingKey parameter afterLoad(child: () {}, loadingKey: 'home_data')
.
Example
class _HomePageState extends NyState<HomePage> {
@override
get init => () {
awaitData(perform: () async {
await sleep(4);
print('4 seconds after...');
});
};
@override
Widget build(BuildContext context) {
return Scaffold(
body: afterLoad(child: () {
return Text("Loaded");
})
);
}
afterNotLocked
The afterNotLocked
method will check if the state is locked.
If the state is locked it will display the [loading] widget.
Example
class _HomePageState extends NyState<HomePage> {
@override
Widget build(BuildContext context) {
return Scaffold(
body: Container(
alignment: Alignment.center,
child: afterNotLocked('login', child: () {
return MaterialButton(
onPressed: () {
login();
},
child: Text("Login"),
);
}),
)
);
}
login() async {
await lockRelease('login', perform: () async {
await sleep(4);
print('4 seconds after...');
});
}
}
afterNotNull
You can use afterNotNull
to show a loading widget until a variable has been set.
Imagine you need to fetch a user's account from a DB using a Future call which might take 1-2 seconds, you can use afterNotNull on that value until you have the data.
Example
class _HomePageState extends NyState<HomePage> {
User? _user;
@override
get init => () async {
_user = await api<ApiService>((request) => request.fetchUser()); // example
setState(() {});
};
@override
Widget build(BuildContext context) {
return Scaffold(
body: afterNotNull(_user, child: () {
return Text(_user!.firstName);
})
);
}
setLoading
You can change to a 'loading' state by using setLoading
.
The first parameter accepts a bool
for if it's loading or not, the next parameter allows you to set a name for the loading state, e.g. setLoading(true, name: 'refreshing_content');
.
Example
class _HomePageState extends NyState<HomePage> {
@override
get init => () async {
setLoading(true, name: 'refreshing_content');
await sleep(4);
setLoading(false, name: 'refreshing_content');
};
@override
Widget build(BuildContext context) {
if (isLoading(name: 'refreshing_content')) {
return AppLoader();
}
return Scaffold(
body: Text("The page loaded")
);
}