Advanced

State Management



Introduction

In Nylo 6.x, you can build Widgets that use State Management.

Nylo provides two classes for State Management:

  • NyState - This is used for building reusable widgets.
  • NyPage - This is used for building pages in your application.

In this section you'll learn how to use State Management in your Nylo project.

Let's first understand State Management

Everything in Flutter is a widget, they are just tiny chunks of UI that you can combine to make a complete app.

When you start building complex pages, you will need to manage the state of your widgets. This means when something changes, e.g. data, you can update that widget without having to rebuild the entire page.

There are a lot of reasons why this is important, but the main reason is performance. If you have a widget that is constantly changing, you don't want to rebuild the entire page every time it changes.

This is where State Management comes in, it allows you to manage the state of a widget in your application.


When to Use State Management

You should use State Management when you have a widget that needs to be updated without rebuilding the entire page.

For example, let's imagine you have created an ecommerce app. You have built a widget to display the total amount of items in the users' cart. Let's call this widget Cart().

A state managed Cart widget in Nylo would look something like this.

/// The Cart widget
class Cart extends StatefulWidget {
  
  Cart({Key? key}) : super(key: key);
  
  static String state = "cart";

  @override
  _CartState createState() => _CartState();
}

/// The state class for the Cart widget
class _CartState extends NyState<Cart> {

  String? _cartValue;

  _CartState() {
    stateName = Cart.state;
  }

  @override
  get init => () async {
    _cartValue = await getCartValue();
  };
  
  @override
  void stateUpdated(data) {
    reboot(); // Reboot the widget
  }

  @override
  Widget view(BuildContext context) {
    return Badge(
      child: Icon(Icons.shopping_cart),
      label: Text(_cartValue ?? "1"),
    );
  }
}

/// Get the cart value from storage
Future<String> getCartValue() async {
  return await storageRead(Keys.cart) ?? "1";
}

/// Set the cart value
Future setCartValue(String value) async {
    await storageSave(Keys.cart, value);
    updateState(Cart.state);
}

Let's break this down.

  1. The Cart widget is a StatefulWidget.

  2. _CartState extends NyState<Cart>.

  3. You need to define a name for the state, this is used to identify the state.

  4. The boot() method is called when the widget is first loaded.

  5. The stateUpdate() methods handle what happens when the state is updated.

If you want to try this example in your Nylo project, create a new widget called Cart.

dart run nylo_framework:main make:state_managed_widget cart

Then you can copy the example above and try it in your project.

Now, to update the cart, you can call the following.

_updateCart() async {
  String count = await getCartValue();
  String countIncremented = (int.parse(count) + 1).toString();

  await storageSave(Keys.cart, countIncremented);

  updateState(Cart.state);
}

Lifecycle

The lifecycle of a NyState widget is as follows:

  1. init() - This method is called when the state is initialized.

  2. stateUpdated(data) - This method is called when the state is updated.

    If you call updateState(MyStateName.state, data: "The Data"), it will trigger stateUpdated(data) to be called.

Once the state is first initialized, you will need to implement how you want to manage the state.


State Actions

In Nylo, you can send state actions to your Widgets.

A stateAction is a method that can be called from other classes to update the state of a widget.

// Sending an action to the widget
stateAction('hello_world_in_widget', state: MyWidget.state);

// Another example with data
stateAction('show_high_score', state: HighScore.state, data: {
  "high_score": 100,
});

In your widget, you can define the actions you want to handle.

...
@override
get stateActions => {
  "hello_world_in_widget": () {
    print('Hello world');
  },
  "reset_data": (data) async {
    // Example with data
    _textController.clear();
    _myData = null;
    setState(() {});
  },
};

Then, you can call stateAction method from anywhere in your application.

stateAction('hello_world_in_widget', state: MyWidget.state);
// prints 'Hello world'

User user = User(name: "John Doe", age: 30);
stateAction('update_user_info', state: MyWidget.state, data: user);

You can also define your state actions using the whenStateAction method.

@override
get init => () async {
  ...
  whenStateAction({
    "reset_badge": () {
      // Reset the badge count
      _count = 0;
    }
  });
}

NyState - State Actions

First, create a stateful widget.

metro make:stateful_widget [widget_name]

Example: metro make:stateful_widget user_avatar

This will create a new widget in the lib/resources/widgets/ directory.

If you open that file, you'll be able to define your state actions.

class _UserAvatarState extends NyState<UserAvatar> {
...

@override
get stateActions => {
  "reset_avatar": () {
    // Example
    _avatar = null;
    setState(() {});
  },
  "update_user_image": (User user) {
    // Example
    _avatar = user.image;
    setState(() {});
  },
  "show_toast": (data) {
    showSuccessToast(description: data['message']);
  },
};

Finally, you can send the action from anywhere in your application.

stateAction('reset_avatar', state: MyWidget.state);
// prints 'Hello from the widget'

stateAction('reset_data', state: MyWidget.state);
// Reset data in widget

stateAction('show_toast', state: MyWidget.state, data: "Hello world");
// shows a success toast with the message

NyPage - State Actions

First, create your state managed page.

metro make:page my_page

This will create a new state managed page called MyPage in the lib/resources/pages/ directory.

If you open that file, you'll be able to define your state actions.

class _MyPageState extends NyPage<MyPage> {
...

@override
bool get stateManaged => true;

@override
get stateActions => {
  "test_page_action": () {
    print('Hello from the page');
  },
  "reset_data": () {
    // Example
    _textController.clear();
    _myData = null;
    setState(() {});
  },
  "show_toast": (data) {
    showSuccessToast(description: data['message']);
  },
};

Finally, you can send the action from anywhere in your application.

stateAction('test_page_action', state: MyPage.state);
// prints 'Hello from the page'

stateAction('reset_data', state: MyPage.state);
// Reset data in page

stateAction('show_toast', state: MyPage.state, data: {
  "message": "Hello from the page"
});
// shows a success toast with the message

You can also define your state actions using the whenStateAction method.

@override
get init => () async {
  ...
  whenStateAction({
    "reset_badge": () {
      // Reset the badge count
      _count = 0;
    }
  });
}

Then you can send the action from anywhere in your application.

stateAction('reset_badge', state: MyWidget.state);

Updating a State

You can update a state by calling the updateState() method.

updateState(MyStateName.state);

// or with data
updateState(MyStateName.state, data: "The Data");

This can be called anywhere in your application.


Building Your First Widget

In your Nylo project, run the following command to create a new widget.

dart run nylo_framework:main make:stateful_widget todo_list

This will create a new NyState widget called TodoList.

Note: The new widget will be created in the lib/resources/widgets/ directory.