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Widgets

NyState



Introduction

When you create a page in Nylo, it will extend the NyState class. This class provides useful utilities to make development easier.

The NyState class can help you with the following:

  • Networking
  • Loading data
  • Themes
  • Validation
  • Navigation
  • Managing the state
  • Changing Language


How to use NyState

You can start using this class by extending it.

E.g.

class _HomePageState extends NyState<HomePage> {

  @override
  init() async {
    super.init();
    
  }

Once your page extends NyState you can initialize the widget using the init method. This method is called inside initState from within your Flutter state and it makes it easier to call async functions.

To create a new page in Nylo, you can run the below command.

flutter pub run nylo_framework:main make:page product_page

Or with the alias metro

metro make:page product_page


Helpers

color lockRelease
boot isLocked
showToast isLoading
validator afterLoad
changeLanguage afterNotNull
whenEnv setLoading
pop


Color

Returns a color from your current theme.

Example

class _HomePageState extends NyState<HomePage> {

  @override
  Widget build(BuildContext context) {
    return Scaffold(
        body: Text("The page loaded", style: TextStyle(
          color: color().primaryContent
        )
      )
    );
  }


Boot

The boot method is used in conjunction with afterLoad to make async calls easier. You can call await on Future methods inside boot and while waiting, the afterLoad method will display a loader (from your config/design.dart file). After the boot method has finished, it will display the child Widget of your choice.

Example

class _HomePageState extends NyState<HomePage> {

  @override
  boot() async {
    await Future.delayed(Duration(seconds: 4), () {
      print('Wait 4 seconds');
    });
  }

  @override
  Widget build(BuildContext context) {
      return Scaffold(
          body: Center(
              child: afterLoad(child: () {
                return Text("The page loaded");
              })
          )
      );
  }


Pop

pop - Remove the current page from the stack.

Example

class _HomePageState extends NyState<HomePage> {
  
  popView() {
    pop();
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: InkWell(
        onTap: popView,
        child: Text("Pop current view")
      )
    );
  }


showToast

Show a toast notification on the context.

Example

class _HomePageState extends NyState<HomePage> {
  
  displayToast() {
    showToast(
        title: "Hello",
        description: "World", 
        icon: Icons.account_circle,
        duration: Duration(seconds: 2),
        style: ToastNotificationStyleType.INFO // SUCCESS, INFO, DANGER, WARNING
    );
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: InkWell(
        onTap: displayToast,
        child: Text("Display a toast")
      )
    );
  }


validator

The validator helper performs validation on data.

You can learn more about the validator here.

Example

class _HomePageState extends NyState<HomePage> {
TextEditingController _textFieldControllerEmail = TextEditingController();

  handleForm() {
    String textEmail = _textFieldControllerEmail.text;

    try {
      this.validator(rules: {
          "email address": "email"
        }, data: {
          "email address": textEmail
      });
      // will show an alert error if fails the validation and throw an exception
    } on ValidationException catch(e) {
      print(e.toString());
    }
  }


changeLanguage

You can call changeLanguage to change the json /lang file used on the device.

Learn more about localization here.

Example

class _HomePageState extends NyState<HomePage> {
  
  changeLanguageES() {
    await changeLanguage('es');
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: InkWell(
        onTap: changeLanguageES,
        child: Text("Change Language".tr())
      )
    );
  }


whenEnv

You can use whenEnv to run a function when your application is in a certain state. E.g. your APP_ENV variable inside your .env file is set to 'developing', APP_ENV=developing.

Example

class _HomePageState extends NyState<HomePage> {

  TextEditingController _textEditingController = TextEditingController();
  
  @override
  init() async {
    super.init();
    whenEnv('developing', perform: () {
      _textEditingController.text = 'test-email@gmail.com';
    });
  }


lockRelease

This method will lock the state after a function is called, only until the method has finished will it allow the user to make subsequent requests. This method will also update the state, use isLocked to check.

The best example to showcase lockRelease is to imagine that we have a login screen when the user taps 'Login'. We want to perform an async call to login the user but we don't want the method called multiple times as it could create an undesired experience.

Here's an example below.

class _LoginPageState extends NyState<LoginPage> {

  _login() async {
    await lockRelease('login_to_app', perform: () async {
      
      await Future.delayed(Duration(seconds: 4), () {
        print('Pretend to login...');
      });

    });
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
        body: Column(
          crossAxisAlignment: CrossAxisAlignment.center,
          mainAxisAlignment: MainAxisAlignment.center,
          children: [
            if (isLocked('login_to_app'))
              AppLoader(),
            Center(
              child: InkWell(
                onTap: _login,
                child: Text("Login"),
              ),
            )
          ],
        )
    );
  }

Once you tap the _login method, it will block any subsequent requests until the original request has finished. The isLocked('login_to_app') helper is used to check if the button is locked. In the example above, you can see we use that to determine when to display our loading Widget.


isLocked

This method will check if the state is locked using the lockRelease helper.

Example

class _HomePageState extends NyState<HomePage> {

  @override
  Widget build(BuildContext context) {
    return Scaffold(
        body: Column(
          crossAxisAlignment: CrossAxisAlignment.center,
          mainAxisAlignment: MainAxisAlignment.center,
          children: [
            if (isLocked('login_to_app'))
              AppLoader(),
          ],
        )
    );
  }


isLoading

The isLoading method will check if the state is loading.

Example

class _HomePageState extends NyState<HomePage> {

  @override
  Widget build(BuildContext context) {
    if (isLoading()) {
      return AppLoader();
    }

    return Scaffold(
        body: Text("The page loaded", style: TextStyle(
          color: colors().primaryContent
        )
      )
    );
  }


afterLoad

The afterLoad method can be used to display a loader until the state has finished 'loading'.

You can also check other loading keys using the loadingKey parameter afterLoad(child: () {}, loadingKey: 'home_data').

Example

class _HomePageState extends NyState<HomePage> {

  @override
  init() async {
    setLoading(true, name: 'my_key');
    await Future.delayed(Duration(seconds: 4), () {
      print('Wait 4 seconds');
    });
    setLoading(false, name: 'my_key');
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
        body: afterLoad(child: () {
          return Text("Loaded");
        }, loadingKey: 'my_key')
    );
  }


afterNotNull

You can use afterNotNull to show a loading widget until a variable has been set.

Imagine you need to fetch a user's account from a DB using a Future call which might take 1-2 seconds, you can use afterNotNull on that value until you have the data.

Example

class _HomePageState extends NyState<HomePage> {

  User? _user;

  @override
  init() async {
    _user = await api<ApiService>((request) => request.fetchUser()); // example
    setState(() {});
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
        body: afterNotNull(_user, child: () {
          return Text(_user.firstName);
        })
    );
  }


setLoading

You can change to a 'loading' state by using setLoading.

The first parameter accepts a bool for if it's loading or not, the next parameter allows you to set a name for the loading state, e.g. setLoading(true, name: 'refreshing_content');.

Example

class _HomePageState extends NyState<HomePage> {

  @override
  init() async {
    setLoading(true, name: 'refreshing_content');

    await Future.delayed(Duration(seconds: 4));

    setLoading(false, name: 'refreshing_content');
  }

  @override
  Widget build(BuildContext context) {
    if (isLoading(name: 'refreshing_content')) {
      return AppLoader();
    }

    return Scaffold(
        body: Text("The page loaded")
    );
  }